How to use the guides
Read the first-hour guide once. After that, use the rebirth table when the panel asks for a unit you do not have, the steal guide when you have rebirth-4 gear, and the income guide before you trade a mutated unit.
Which [π] Steal a Brainrot guides are published?
First hour: lock, buy, and steal
Lock the base, put one income unit on the floor, and steal only after the other lock drops.
Rebirth 1 to 19 requirements
Cash, brainrots, multiplier, lock time, and gear for rebirths 1 through 19, including the rows that already changed.
Steal from an open base
Steal when the lock is down, and use the rebirth-row tools that strategy pages name.
Mutations, traits, and income
Add the mutation multiplier and each trait multiplier, then multiply the brainrot's base income.
Lock the base and keep a floor
Renew the lock, park keepers on the highest floor you have unlocked, and do not rebirth while a unit is still walking home.
What Update 69 and rebirth 19 change
Eclipse is the new top mutation multiplier, rebirth 19 is live, and rebirth no longer clears the whole base.
![[π] Steal a Brainrot Guides Hub](/media/optimized/e8902c9b89fd78957f541ebf-498.webp)