Traits

[πŸŒ—] Steal a Brainrot Traits

Traits stack by adding their multipliers to the mutation multiplier. Lists do not agree on several numbers, so this catalog records the disagreement instead of averaging it. Public indexes claim anywhere from a few dozen traits to more than 100. Only traits with a clear obtain note are included.

[πŸŒ—] Steal a Brainrot Traits

Traits stack with the one mutation. Published multiplier lists disagree, so disputed numbers stay in the text.

Traits

16 entries in this hub.

FAQ

[πŸŒ—] Steal a Brainrot Traits FAQ

What should a new player do first?

Lock your base, buy one brainrot from the red carpet so cash starts coming in, and steal only from a base whose lock has dropped. Open the rebirth panel before you reset so you can see the cash and the exact brainrots that rebirth will take.

What does a rebirth remove?

The rebirth panel takes the required brainrots and most of your cash. Since Update 66 it no longer takes every brainrot in the base. Brainrots still walking to your base go back to the red carpet. Gear from earlier rebirths stays, and you gain that row's multiplier, cash bonus, extra lock time, and any new slot or gear.

How do mutations and traits change income?

A brainrot can have one mutation. Traits stack on top of it. The mutation article's worked numbers add the multipliers together, then multiply the base income. A $65M/s example becomes $81.25M/s with Gold (1.25x) and $715M/s with Cyber (11x).

Which codes work right now?

Every code in the archive is recorded as expired or sold out. BESTBRAINROTEVER is not listed as active or expired because October 2026 roundups disagree about it. Redeem from the side-menu control in your own server and trust the in-game result.