Income

Mutations, traits, and income

Add the mutation multiplier and each trait multiplier, then multiply the brainrot's base income.

Mutations, traits, and income

Add the mutation multiplier and each trait multiplier, then multiply the brainrot's base income.

One brainrot holds one mutation. Traits are separate and can stack. The mutation article's examples add every multiplier, then multiply the base income per second.

Ventoliero Pavonero is the article's worked example at $65,000,000 per second before multipliers.

Build Multipliers added Income per second
Default 1 $65,000,000
Gold 1.25 $81,250,000
Cyber 11 $715,000,000
Default plus one trait the example counts as 5 6 $390,000,000
Gold plus that same 5 6.25 $406,250,000
Cyber plus two traits counted as 5 each 21 $1,365,000,000

The article text also shows a broken formula line. Follow the worked dollars, not that line. The trait counted as 5 in the example is Fire or Nyan. The traits article lists both of those at 6x, and another current list uses 5x for Nyan. Do not add 5 and 6 for the same trait.

Carpet mutations

Gold, Diamond, and Rainbow can appear on the red carpet. The table lists Gold at 10 percent since 31 May 2025, Diamond at 5 percent since the same day, and Rainbow at 1 percent since 21 June 2025. The Rainbow Machine raises that Rainbow chance. It does not print the new percent.

Event mutations

Bloodrot, Candy, Lava, Galaxy, Yin Yang, Radioactive, Cursed, Divine, and Cyber are marked unobtainable without admin abuse, with a mild chance while their event is up. Phantom, Crystal, and Eclipse are listed on a half-hour event without that same unobtainable line. Eclipse is 14x and the article calls it the best multiplier at the time of the page. Divine matches Rainbow at 10x, and Divine units can also roll the Halo trait.

Collecting at least 75 percent of the obtainable brainrots of one mutation unlocks a base skin. The settings icon, scrolled down, swaps unlocked skins.

Celestial was added on 28 June 2025 at 4x and is missing from the current mutation table opened for this page. It is not listed as a mutation you can still roll.

Use the carpet-chance calculator only for the chance model. Once you own the unit, multiply the base by the sum of multipliers instead.

FAQ

Frequently Asked Questions

What should a new player do first?

Lock your base, buy one brainrot from the red carpet so cash starts coming in, and steal only from a base whose lock has dropped. Open the rebirth panel before you reset so you can see the cash and the exact brainrots that rebirth will take.

What does a rebirth remove?

The rebirth panel takes the required brainrots and most of your cash. Since Update 66 it no longer takes every brainrot in the base. Brainrots still walking to your base go back to the red carpet. Gear from earlier rebirths stays, and you gain that row's multiplier, cash bonus, extra lock time, and any new slot or gear.

How do mutations and traits change income?

A brainrot can have one mutation. Traits stack on top of it. The mutation article's worked numbers add the multipliers together, then multiply the base income. A $65M/s example becomes $81.25M/s with Gold (1.25x) and $715M/s with Cyber (11x).

Which codes work right now?

Every code in the archive is recorded as expired or sold out. BESTBRAINROTEVER is not listed as active or expired because October 2026 roundups disagree about it. Redeem from the side-menu control in your own server and trust the in-game result.